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Old Aug 15, 2005, 04:59 AM // 04:59   #241
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Quote:
Originally Posted by quanzong
I dont think this will happen because if you look at the name of the game it says "Guild Wars." Is a guild 1 person? No its more than 1 person. War means a battle. Put them together its more than 1 person battle.
Is a guild Glint?

Is a guild 4 randomnly grouped people?

Does every second of Star Wars take place in Space battles, preferably near stars?

Is all French bread made in France?

A game named "Guild Wars" can still have 1-versus-1 combat just fine, thank you very much. You shouldn't limit all the fun options a game can have just because of the name.
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Old Aug 15, 2005, 05:01 AM // 05:01   #242
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A duelling system? Awesome!

/Signed
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Old Aug 15, 2005, 05:11 AM // 05:11   #243
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Honestly.. to everyone that says its a bad idea.. so what, If Anet impliments it dont use it and all the people that think it is a good idea will use it.. its a win win for everyone.

I would love to 1v1 my friends.. so what if 1 build is meant to shut down another build.... dont duel with them
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Old Aug 15, 2005, 05:50 AM // 05:50   #244
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Only way a 1vs1 combat would work is if you were pitted against random people. Choosing your opponents allows you to prepare. Teams Arenas is set up like this aswell. It's all random because you need to have general skills to expect anything. 1vs1 wouldn't work though because there are many stalemates which can only end in one person quitting.

In 1vs1 you're also getting rid of a lot of stuff from each class such as:

Monk Skills that heal and protect or target other players besides themselves will be unusable, aswell as in other classes.

Necromancer Attributes and skills are greatly effected, it's the main reason why it won't work, they won't have the choice of being able to do it which is why this is a highly unfair suggestions

Ranger skills that involve running and also in other classes will either give them an unfair advantage or make their running skills useless altogether if grouped close

Elementalists will be able to cast spells on opponents and if the area is small, they won't be able to escape their attacks

Warriors will be able to attack any enemy reguardless of who they are because in close fighting 1on1 you won't be able to stop them and run far enough before they catch up to you

Mesmers who are weak will be extremely vulnerable without any help, they have no skills to deal major damage because most of their techniques were designed to assist other players.

I've come up with a reason for why it wouldn't work for each class. It doesn't get much better than this, and unless you can pull that apart and explain why it's wrong, I will keep posting this until someone reads it and the posting on this stupid thread is stopped.
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Old Aug 15, 2005, 07:03 AM // 07:03   #245
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there is the reason why arena net lets you have more then one char ...

you can have 4 , if you want to go 1 on 1 , you dont take your mesmer , you take your w/mo.

or other char you think its fun to play 1 on 1
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Old Aug 15, 2005, 07:06 AM // 07:06   #246
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Quote:
Originally Posted by neoteo
there is the reason why arena net lets you have more then one char ...

you can have 4 , if you want to go 1 on 1 , you dont take your mesmer , you take your w/mo.

or other char you think its fun to play 1 on 1
That doesn't really answer this, because some people like me ONLY have one char, and mine is a Me/Mo so I wouldn't be able to do much of anything.

Only way a 1vs1 combat would work is if you were pitted against random people. Choosing your opponents allows you to prepare. Teams Arenas is set up like this aswell. It's all random because you need to have general skills to expect anything. 1vs1 wouldn't work though because there are many stalemates which can only end in one person quitting.

In 1vs1 you're also getting rid of a lot of stuff from each class such as:

Monk Skills that heal and protect or target other players besides themselves will be unusable, aswell as in other classes.

Necromancer Attributes and skills are greatly effected, it's the main reason why it won't work, they won't have the choice of being able to do it which is why this is a highly unfair suggestions

Ranger skills that involve running and also in other classes will either give them an unfair advantage or make their running skills useless altogether if grouped close

Elementalists will be able to cast spells on opponents and if the area is small, they won't be able to escape their attacks

Warriors will be able to attack any enemy reguardless of who they are because in close fighting 1on1 you won't be able to stop them and run far enough before they catch up to you

Mesmers who are weak will be extremely vulnerable without any help, they have no skills to deal major damage because most of their techniques were designed to assist other players.

I've come up with a reason for why it wouldn't work for each class. It doesn't get much better than this, and unless you can pull that apart and explain why it's wrong, I will keep posting this until someone reads it and the posting on this stupid thread is stopped.
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Old Aug 15, 2005, 07:44 AM // 07:44   #247
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8 fixed skills per player is what restricting the 1v1.
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Old Aug 15, 2005, 08:01 AM // 08:01   #248
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Quote:
Originally Posted by Kai Nui
That doesn't really answer this, because some people like me ONLY have one char, and mine is a Me/Mo so I wouldn't be able to do much of anything.
ITS NOT MANDATORY

you only have a mesmer, so u couldnt play 1 on 1. big deal. us warriors want to play one on one. u mesmers can go play in the arena in groups of 4 or 8. if they just implement 1 on 1, anyone who wants to play 1 on 1 can, anyone who doesnt wont. and u CAN create a new PvP character, letting you create that warrior. If you didnt notice the majority of people in random arenas are WARRIORS that cant find a group because its difficult for us, and would rather spend time hitting things. so i do think 1 on 1 is a GREAT idea for anyone who wants to, people say you cant make 1 on 1 because "certain classes will rule all" well either dont pely 1 on 1, or CREATE a warrior
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Old Aug 15, 2005, 08:07 AM // 08:07   #249
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maybe a time limit... for those monks who can solo UW.
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Old Aug 15, 2005, 08:29 AM // 08:29   #250
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Maybeif this 1 on 1 arena host battles of the same class like warrior vs warrior there won't be any problems.
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Old Aug 15, 2005, 06:11 PM // 18:11   #251
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If you can choose whether or not to play and you know the professions of the person you are fighting, it doesn't matter if some classes get screwed over since they simply wouldn't do 1-vs-1 in regular circumstances, just like a Minionmaster Necro wouldn't 4-vs-4 PvP in ordinary circumstances and people wouldn't use runes to drop their health down to 8 or so HP under ordinary circumstances.

It would indeed be a whole different ballgame than everything else, but that doesn't matter.
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Old Aug 18, 2005, 11:00 AM // 11:00   #252
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I think 1v1 as training purpose only would be nice, would help alot of ppl (me included) to learn better how skills work
If it would ever be implanted though i think it should be made like random arena , so u cant adjust b4 the match starts
Just make it so u dont gain any rewards , just as a practice thing
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Old Aug 18, 2005, 11:32 AM // 11:32   #253
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Please post some arguments.

We lined out why it would be unbalanced. Please prove us wrong.

Please post arguments. A 'I want' is not enough.

Also consider draws. Draws happen in 4v4 - imagine them in 1v1

2 wars against each other - who will get down? If both are equally skilled players and noone has an uber trick it will end in a draw.

R against W will be the same. or 2 monks,...

Please, think about it. 1v1 is good in some games, but GW is not designed to allow it. it simple doesn't work.

But I'm tired of this... If you don't like to point out arguments I can't take this serious...

@TheStonedOne:
it won't help you, really. It would only be nice to play against a friend to test something. That would be really nice, but there would be no fair battle.

Everything that works in 1v1 would be mostly useless in real PvP. So you don't really learn things there...
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Old Aug 18, 2005, 11:56 AM // 11:56   #254
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Plus, the OP suggests having a minimum gold bet, which is a totally horrendeous idea.
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Old Aug 18, 2005, 12:26 PM // 12:26   #255
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What's wrong with everyone against the idea????

As ENOUGH people here have stated, if u wouldn't like it, DON'T BOTHER!


And for adding a bit to the idea, what about a time limit? Whoever has most health when the time runs out wins. This defeats the whole Mo vs Mo thing... If it's a draw, well then you're both good healers and should b happy for it.

This is a good idea IMO, great if you want to 1v1 your friend and you both know what skills are being used by each other. Then you can surprise and bring some others to counter... You'll end up with 2 revamped skill bars and battling it out counter vs. counter. Great!!! I'd like to see the results of that!

For all the people asking for "ARGUMENTS", the argument is it WOULD BE COOL and there's nothing more to it because that's what it would be! Nothing else is involved (if we exclude the gold betting, which I also think is a bad idea), it would just be fun to play against friends, or whatever. If you do go 1v1 against someone that's being a RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO then get prepared for some abuse if u loose, that's how it works in real life too. If that's not your cup of tea, don't do it!
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Old Aug 18, 2005, 12:30 PM // 12:30   #256
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1v1 For fun/training, ok
for fame/rank/rewards, no
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Old Aug 18, 2005, 01:01 PM // 13:01   #257
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Quote:
Originally Posted by Kabale
What's wrong with everyone against the idea????
I thought I made my point clear...

So, what do you haven't understand? I'll explain it.

Quote:
As ENOUGH people here have stated, if u wouldn't like it, DON'T BOTHER!
And that is the reason why we need it?


Quote:
And for adding a bit to the idea, what about a time limit? Whoever has most health when the time runs out wins.
So a ranger will always loose to a warrior with Defy Pain? That is fair.

Quote:
This defeats the whole Mo vs Mo thing... If it's a draw, well then you're both good healers and should b happy for it.
No, short before times run out both will switch to their normal gear with a superior vigor and active all skills with + to health.

Quote:
This is a good idea IMO, great if you want to 1v1 your friend and you both know what skills are being used by each other. Then you can surprise and bring some others to counter... You'll end up with 2 revamped skill bars and battling it out counter vs. counter. Great!!! I'd like to see the results of that!
against a friend and to test how much damage which skill combination can do, 1v1 is good. but it is not balanced.

if you know your friend is a W/Mo and you are a ranger. You'll bring poison, bleed, choking gas, and the 2 pin down shots. you will poison and bleed him, pin him down and interrupt his mend ailment/healing. he will have no chance. A warrior has no chance against a ranger. he may come to a draw but if you make no mistakes he can't bring you down.

Quote:
For all the people asking for "ARGUMENTS", the argument is it WOULD BE COOL and there's nothing more to it because that's what it would be!
I explained why it would not be cool. Because it can't be balanced.

Quote:
If that's not your cup of tea, don't do it!
So I sum all arguments:

*) I want it
*) it would be cool
*) you don't have to do it if you don't like it

my arguments

*) it is not balanced
*) endless fights
*) some classes can't do it
*) many skills are useless
*) has nothing to do with player skill

and this last argument is very strong.
can you prove me wrong on that??

you simple don't understand that it takes nearly no skill for a monk to hold off a sword warrior. It really takes no skill for a ranger to hold off an ele.
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Old Aug 18, 2005, 01:14 PM // 13:14   #258
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the potential for testing out skill templates in 1v1 makes it all worth it..... how about issuing 1v1 in guild halls? Which would limit it to doing it with only friends. This would rid of some of those people in random arena's who come up with god awfull templates, which kills any teams ability to win.
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Old Aug 18, 2005, 01:28 PM // 13:28   #259
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Quote:
Originally Posted by film
the potential for testing out skill templates in 1v1 makes it all worth it..... how about issuing 1v1 in guild halls? Which would limit it to doing it with only friends. This would rid of some of those people in random arena's who come up with god awfull templates, which kills any teams ability to win.
How would a template which dominates in 1v1 translate to its performance in a 4v4?

IT DOESN'T.
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Old Aug 18, 2005, 01:35 PM // 13:35   #260
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Quote:
Originally Posted by Mithie
How would a template which dominates in 1v1 translate to its performance in a 4v4?

IT DOESN'T.
thx rude guy, but i have a feeling your wrong, i'm not talking about a tournament style edition "who's the best at 1v1" i'm talking about creating counter builds. for ex: which sort of build best counters the 'template of the month' build. which in that case you would have one guild member playing the 'template of the month' and you would try to come up with the best way to dismantle that template

Last edited by film; Aug 18, 2005 at 01:38 PM // 13:38..
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